R.E.M. 4Image extraite du jeu Minecraft. Ce service imaginé par Juliette Desmaisons n'est pas un service officiel de Minecraft. Il n'est ni approuvé ou associé à Mojang ou Microsoft.

R.E.M : Soothing the professional gamer

Young professional e-sport players have to cope with a hectic, anxiety-ridden day-to-day life without any real support. Yet they need to take care of their mental and personal well-being if they are to thrive in this intense environment and remain competitive.

R.E.M. (Rapid Eye Movement) is a video game designed as a post-training recovery session. It enables the player to make a gradual transition to sleep, thanks to different gameplay intensities.

In this game, gamers set off to explore their brain's capacities, in particular its ability to create its own dreams. By helping gamers transition into restful sleep, R.E.M reduces the effects of accumulated stress, optimizes the quality of their recovery and improves the management of their emotions on a daily basis.

R.E.M. 1Image extraite du jeu Minecraft. Ce service imaginé par Juliette Desmaisons n'est pas un service officiel de Minecraft. Il n'est ni approuvé ou associé à Mojang ou Microsoft.
R.E.M. 5Image extraite du jeu Minecraft. Ce service imaginé par Juliette Desmaisons n'est pas un service officiel de Minecraft. Il n'est ni approuvé ou associé à Mojang ou Microsoft.
R.E.M. 2Image extraite du jeu Minecraft. Ce service imaginé par Juliette Desmaisons n'est pas un service officiel de Minecraft. Il n'est ni approuvé ou associé à Mojang ou Microsoft.
R.E.M. 3Image extraite du jeu Minecraft. Ce service imaginé par Juliette Desmaisons n'est pas un service officiel de Minecraft. Il n'est ni approuvé ou associé à Mojang ou Microsoft.
R.E.M. 4Image extraite du jeu Minecraft. Ce service imaginé par Juliette Desmaisons n'est pas un service officiel de Minecraft. Il n'est ni approuvé ou associé à Mojang ou Microsoft.

This project has been selected as part of Design L'Expo 2025 and will be exhibited at La Cale 2 Créateurs from January 22 to March 9, 2025.

"The project integrates advanced UX design and technological solutions to improve the mental well-being of gamers: a crucial need in the e-sports industry"

Arnaud Le Roi
Course Leader - Master’s in Digital Design
Juliette Desmaisons

Juliette Desmaisons

2024

Associate Game Producer internship, Nacon, Paris, France

2023 - 2024

Double Degree: Management of 3D interactive technologies, MTI3D Arts et Métiers, Laval, France

2022 - 2024

Master''s Degree in Design Digital Design, L’École de design Nantes Atlantique, Nantes, France

2022 - 2023

University exchange semester Media Art Design, IDAS Hongik University, Seoul, South Korea

2019 - 2022

Bachelor''s Degree in Design with a major in UX Design, L’École de design Nantes Atlantique, Nantes, France

«E-sport, a relatively unknown and largely unsupervised environment, presents specific challenges for amateur and semi-professional players. Juliette Desmaisons has analyzed this difficult environment, marked by hectic schedules, cognitive hyperactivity and a strong mental health stigma. R.E.M (Rapid Eye Movement) is part of a responsible and innovative digital approach, without generating addiction. The project integrates advanced UX design and technological  solutions to improve the mental well-being of gamers: a crucial need in the e-sports industry » Arnaud Le Roi, Course Leader - Master’s in Digital Design

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Published on 17.01.25